optimization - Monogame (monoXNA) heats Phone -


i have transferred xna project mono. works fine. noticed phone (htc 8x) heated. native-xna game in debug worked fine. resolution has increased (480x800 vs 720x1280) , fps (30 vs 55). there recommendations on optimization? heavy operations ? game simple 2d arkanoid , don't understand can heats phone.

you should limit game in devices run @ constant frame rate in xna need lines:

targetelapsedtime = timespan.fromticks(333333); //30 fps this.isfixedtimestep = true; 

limiting fps 55 30 reduce cpu work therefore no more heat,

and if not check if background threads of yours not doing intensive work


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